Doom mod weapon showcase: Combined_Arms 2.3, Past-linked class

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Published on ● Video Link: https://www.youtube.com/watch?v=z4wukNOA7OI



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I didn't play a lot of Zelda in my time, but this set definitely feels like it has a lot of potential regardless of what you play it with. I really like the sheer flexibility it gives you, as well as how comfy and nostalgic it looks.

TIMESTAMPS:
00:00 - Character select
00:10 - Sword and shield
00:22 - Boomerang (base), magic candle and bomb
00:43 - Monsters turn into statues on death
01:35 - Sword upgrade
01:44 - Sword and shield easter egg: return to level start
02:00 - Bow
03:28 - Crissword
05:44 - Magical rod
06:52 - Crate weapon: Pocket revenants
06:58 - Crate weapon easter egg
10:39 - Boomerang upgrade #1
11:10 - Boomerang upgrade #2
14:02 - Outro

Sourceport: GZDoom 4.11.3 - https://zdoom.org/downloads

Map: Shooting Range - https://www.doomworld.com/forum/topic/135569-zdoom-shooting-range-a-small-map-for-testing-guns/

Mod list:
Combined_Arms 2.3, Malefactors - https://combine-kegan.itch.io/combined-arms
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
A Floppy Disk Full of MIDI Files - https://forum.zdoom.org/viewtopic.php?t=47189