DOOM Multiplayer BETA First Impressions - ThuggedOT

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Doom
Game:
Doom (1993)
Category:
First Impressions
Duration: 9:41
709 views
41


This episode of THUGGED OUT THURSDAY reveals my DOOM Multiplayer BETA First Impressions. Throughout the video I discuss pros and cons of my experience playing it with constructive criticism.

*THE GOOD*
DOOM's multiplayer contains simple gameplay and fluid mechanics. My entire experience with playing the game felt extremely smooth but most noticeably felt Nostalgic. The game somehow manages to resemble a number of "Old School" classics including: Unreal Tournament, Quake, and Turok. On top of that, customization is exquisite. The number of cosmetic item combinations is endless, which ultimately leads to more fun. However, perhaps the most impressive aspect of this game is the Spawn System for multiplayer. Throughout my 15-20 hours of BETA gameplay, I was never once "Spawn Killed," which is impressive when considering how often it occurs in other FPS titles.

*THE BAD*
The only aspect of DOOM's multiplayer that I didn't enjoy was the "Weapon Balancing." To put it in simple terms, I personally think the Loadout System is broken. By the end of my experience playing the DOOM beta, just about every single player was using the same weapon combination of Shotgun & Sniper. I think this posses a huge problem in terms of longevity because players will easily become bored of the game when forced to use the same two weapons at all times. I think a better option would be to place a few of the loadout weapons on map in order for players to pick up throughout a match. This would help create a number of scenarios that force teams to work together in order to maintain control of weapon spawns.

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