Doom Ray Traced - Episode 1 - UV Difficulty w/ Mods - No Commentary
I decided to do a more high-quality showcase of the prBoom Ray Traced build created by sultim-t (https://github.com/sultim-t/prboom-plus-rt/releases). I've turned off bloom for this video and I set DLSS to "balanced" quality.
I made my own modifications to the code, the biggest change was adding an "evil marine." The idea was to have an enemy that fires projectiles that showcases the dynamic lighting. However, I may have made him a bit too evil.
This is the link to my fork with the evil marines and other miscellaneous changes: https://github.com/FluffyQuack/prboom-plus-rt/tree/FluffyMod
And, um, please never mind the fact I get lost in E1M7. Even though I played through it ust some days ago, I already forgot its layout.
Other mods used in the video:
- Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
- Soundtrack by Sycraft: http://sycraft.org/content/audio/doom.shtml
Timestamps:
00:00 - E1M1
01:07 - E1M2
04:14 - E1M3
08:57 - E1M4
11:38 - E1M5
18:37 - E1M6
26:34 - E1M7
33:52 - E1M8
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Twitter account where I post links to my videos: https://twitter.com/fluffyquack
Public discord server where I babble and post early-access links to videos: https://discord.gg/AJXA4CX
Website: https://www.fluffyquack.com
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