DOOM: SIGIL II - E6M5 - UV MAX with VDP Monster Randomizer

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Published on ● Video Link: https://www.youtube.com/watch?v=iS_kYW9DtOc



Doom
Game:
Doom (1993)
Duration: 9:52
45 views
1


Map: E6M5 - Wrathful Reckoning
Difficulty: Ultra Violence

This was the first level where I had real recording problems.
The first time I beat this the video file got corrupted.
It was dissappointing, because it felt like everything went so perfect.
Pretty happy with this one as well.

1:00 there's usually an Imp here as well, but it was probably the one at 0:41.

3:58 even if I had been able to use the walk button, it still would have been really easy to fall here.

5:33 a third Marauder in one level(1st 1:25 & 2nd 2:46). Considering Baron has 13 replacers +1 really rare one the chances aren't too high.
The next level also has certain bigger replacer appear surprising amount of times.
Speaking of Marauders... I should probably maybe add an option to turn of spoken voice lines by monsters at some point.
Feels little weird hearing them constantly talk. Especially before you've even seen them.

6:53 this monster "PyroDemon" was Baron of Hell size when I downloaded it from Realm667.
It was so powerful and at the time Cyberdemon barely had any replacers.
So I chose to make it bigger and use it as Cyberdemon replacer. This and two others (ArchonOfHell & BruiserDemon).

7:26 I though that was the one with the Baron replacer.
That's why I was using rocket launcher.

8:29 this secret has more stuff than just the blue armor.
I used to rush here with the radiation suit. And somehow kept missing there's more stuff to the right of the armor.
I learned that at some point, but here I forgot it again
It's a really good secret. Bunch of ammo and health(more on easier difficulties).
It opens once you enter that room at 7:18 when the teleporter opens as well.

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Sigil II is for Doom/Ultimate Doom. So normally there is no Super Shotgun.
I manually placed it to a secret in the first map to make this more fun.

GZDoom was recently released for current Xbox consoles for dev-mode.
So I got inspired to try to record something Doom again.
Because it's so easy to do on the console itself.
And on PC I can only record 720p/60 fps or 1080p/30 fps. And not without problems.
This wasn't perfect either. There's occasional lag here and there. But mostly flawless 4K/60fps is still a win for me.

For this whole playthrough I thought that the RUN/WALK button didn't work on Xbox GZDoom. Even though it works on PC with Xbox controller.
I had set the move sensitivity to 2.0 instead of 1.2 what I intended. And that made the run/walk button have no effect.
I realized it after recording each level, so I didn't use the walk button at all. Which occasionally is very helpful.

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SIGIL II (by John Romero):
https://romero.com/sigil

VDP Monster Randomizer:
https://forum.zdoom.org/viewtopic.php?t=65220
https://www.doomworld.com/forum/topic/106432-vdp-monsterrandomizer-updated-september-1-2022/

GZDoom:
https://forum.zdoom.org/viewforum.php?f=1

GZDoom for Xbox One - Xbox Series X (dev-mode required):
https://github.com/aerisarn/gzdoom-uwp/releases
discord.ly/xboxemus (for help)


Played and recorded on Xbox Series X.




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