DOOM: SIGIL II - E6M6 - UV MAX with VDP Monster Randomizer

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Published on ● Video Link: https://www.youtube.com/watch?v=cgaecnihON0



Doom
Game:
Doom (1993)
Duration: 15:18
85 views
1


Map: E6M6 - Vengeance Unleashed
Difficulty: Ultra Violence

The first time I recorded this the video had audio issues about halfway through.
Kind of glad it happened because this second time was better.

This is probably my favorite level and song from Sigil II.
I remember watching Romero map this live on Twitch. It was so cool to see one of the original creators of Doom work on new maps.
All his mapping streams can be found here: https://www.youtube.com/@Romero666/videos

2:07 The only part I wasn't happy with is how I spent about 20 extra seconds in the maze because I thought there was one Imp left in there.
I thought that because of that sound at 1:54. Must have been Imp from the beginning area.
Found some extra ammo though.

6:21 out of all my attempts of recording this.
Shooting rockets in this part worked only once.
Still kept trying.

8:33 these Grell enemies behave kind of annoyingly in vertical areas.
They often fly too high or low. I didn't notice that when adding them.
They were a big problem recording the next level.
Still interesting enemies. Their shots slow your movement speed for brief moment.
I might try to change them to not fly like that at some point.

9:41 I rather took that shot in my face than try to dodge it and fall to the lava.

12:55 I keep forgetting this monster moves when this happens and won't appear at the previous location.

13:48 there are 3 Cyberdemons in this map on Ultra-Violence and they were all replaced by Annihilator (1st 1:08 & 2nd 11:57).
Cyberdemon currently has 12 common replacers plus 3 rare ones. This was an interesting coincidence.

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Sigil II is for Doom/Ultimate Doom. So normally there is no Super Shotgun.
I manually placed it to a secret in the first map to make this more fun.

GZDoom was recently released for current Xbox consoles for dev-mode.
So I got inspired to try to record something Doom again.
Because it's so easy to do on the console itself.
And on PC I can only record 720p/60 fps or 1080p/30 fps. And not without problems.
This wasn't perfect either. There's occasional lag here and there. But mostly flawless 4K/60fps is still a win for me.

For this whole playthrough I thought that the RUN/WALK button didn't work on Xbox GZDoom. Even though it works on PC with Xbox controller.
I had set the move sensitivity to 2.0 instead of 1.2 what I intended. And that made the run/walk button have no effect.
I realized it after recording each level, so I didn't use the walk button at all. Which occasionally is very helpful.

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SIGIL II (by John Romero):
https://romero.com/sigil

VDP Monster Randomizer:
https://forum.zdoom.org/viewtopic.php?t=65220
https://www.doomworld.com/forum/topic/106432-vdp-monsterrandomizer-updated-september-1-2022/

GZDoom:
https://forum.zdoom.org/viewforum.php?f=1

GZDoom for Xbox One - Xbox Series X (dev-mode required):
https://github.com/aerisarn/gzdoom-uwp/releases
discord.ly/xboxemus (for help)


Played and recorded on Xbox Series X.




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