DOOM: Slayer in the Blizzard - randomly generated maps with Obsidian Level Generator - gameplay 4K

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(English below) Gameplay probando un episodio para Doom compuesto por mapas generados aleatoriamente con Obsidian Level Generator. No he cambiado ninguno de los parámetros, salvo los de que sea un episodio y para GZDoom. El objetivo de Obsidian es crear mapas aleatorios pero que sean divertidos de jugar. En cierta forma lo consigue, pero claro, esto no puede sustituir a wads hechos a manos por los fans, de los cuales hay tantos y de tanta calidad que en realidad nunca vas a necesitar esto. En cualquier caso está curioso probarlo. Por cierto, genera mapas para muchos juegos clásicos hechos con los motores de Wolfenstein 3D y Doom.

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Gameplay testing an episode for Doom composed of randomly generated maps with Obsidian Level Generator. I haven't changed any of the parameters, except that it is an episode and for GZDoom. Obsidian's goal is to create maps that are random but fun to play. In a way it succeeds, but of course, this can't replace handmade wads made by fans, of which there are so many and of such quality that you'll never really need this. In any case, I'm curious to try it out. By the way, it generates maps for many classic games made with Wolfenstein 3D and Doom engines.

Obsidian: https://obsidian-level-maker.github.io/downloads.html




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