DOOM SnapMap Techbase M5
Well, time to play this too)
Design – 10/10 [ Great classic ]:
– custom geo: 100%;
– detalisation: high;
– modern: no;
– using decales: none;
– using effects: medium.
Gameplay – 9.5/10 [ Fun, classic, challeging ]:
– ammo restore by time: no;
– armor restore by time: no;
– amount of demons: high;
– ammo/hp/armor in map: medium;
– ammo fall from demons - no;
– bosses: no;
– choosing difficult: no;
– classic style: yes;
– custom game mode: no;
– damage/health demons: normal;
– difficult: high;
– health fall from demons - no;
– place with restoring hp, armor, ammo: no;
– single/multiplayer mod: single;
– secrets - 8;
– true checkpoints: no;
– unlianer map: no;
– unpredictability: yes;
– weapon with upgrades: yes;
– weapon leave after death - yes.
Fun factor – 9.5/10 [ Fun, classic fun ]:
– big arenas for fights: yes;
– lot of demons, bosses: yes;
– variety of fights: yes;
– secrets: yes;
– checkpoints: yes;
– unlimit lives for player: yes;
– using names of SnapMap author/utubers: no;
– challenge for player: yes.
Avarage rate - 9.7/10. As you all know - gameplay is the best thing, then design. Classic and modern geo and gameplay fun, is always fun.
Have problems in geo with demons? You have example where it working, only limit your area for demons, here you can find this example.
Author: Void Runner
id: WCPL72QB
Thank you for watching!
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