DOOM SnapMap Tower of babel
Well, watch this on twitch, when Z.MannZilla play this map. Thouhgt that this one just in development, saw it earlier and now time to play.
Design - 10/10:
- custom geo: 100%;
- classic: no;
- classic style: yes;
- full classic: no;
- detalisation: high;
- modern: yes;
- optimization: good;
- using decales: low;
- using effects: medium.
Gameplay - 8.5/10:
- ammo restore by time: no;
- armor restore by time: no;
- amount of demons: high;
- ammo/hp/armor in map: high ammo;
- ammo fall from demons - no;
- bosses: no;
- choosing difficult: no;
- classic style: yes;
- custom game mode: no;
- damage/health demons: normal;
- difficult: medium/high;
- health fall from demons - no;
- place with restoring hp, armor, ammo: no;
- single/multiplayer mod: single;
- secrets - ?;
- true checkpoints: no;
- unpredictability: yes;
- weapon with upgrades: no;
- weapon leave after death - yes.
Fun factor 9/10:
- big arenas for fights: yes;
- lot of demons, bosses: yes;
- variety of fights: no;
- secrets: ?;
- checkpoints: yes;
- unlimit lives for player: yes;
- using names of SnapMap author/utubers: no;
- challenge for player: maybe for someone.
Remake 9.5/10:
- author creating new places: yes;
- all places from original: no;
- create by parts from original lvls: no;
- full remake: no;
- gameplay from original: no;
- more than one map remaked in map: no;
- quality: high;
- remaked places by new style: yes.
Avarage rate - 9/10. Like always quality is really good. Author add own vision for map and create new places. Even monorail from Doom 3, looking good and with normal 3D programm author can create much better monorail, not only monorail.
I just think Pigdog can use decales from cyrcles, or angles. Must looking better. Not so big map, so you can use over 1000 decals, maybe 600, anyway here need add only 1-2 houndred, not more.
I imagine what this author can create in UE4 with blender and few more programm...
Author: Pigdog
id: 453ZWATP
Thank you for wathing!
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