DOOM (SNES): Ultra Violence Playthrough - Part 02 (Toxin Refinery)
Nothing challenging, and the Secret Exit is discovered for the 200th time.
TRIVIA:
The explosive barrels in this particular version of Doom are somewhat random in their volatile nature. Sometimes the explosion will kill anything as strong as a Demon, but at other times even a lowly Imp will survive the blast. Also, the radius is seemingly random; the occasional barrel will have a massive killzone around it, whereas others will have a pathetic range. Both of these effects are independent of each other though; the blast radius of an explosion in no way affects it's power.
Rockets, unsurprisingly, also have this quirk; a real problem in some situations, as the game just loves switching to the Rocket Launcher once your current weapon is empty.
Played on a real SNES (Model No. SNSP-001A)[UKV].
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