Doom | Uac_fail + PC/PSX Project Status Update
This is Uac_fail (The Ultimate Doom) E2M6 preview done without monsters. The overall progress is good, although it has remained mostly stationary for 6 months because I've been struggling with the last 3 levels of Episode 2 and I feel I'm not getting anywhere with these "missing levels". E2M7 is in under construction, but I'm not too happy with it as we speak. It is pretty much the same thing with E2M5, which is meant to be the largest level of the episode, and the scale would have to be larger.
In the meanwhile, I nerfed the first episode and reduced monster count dramatically, to prevent gameplay from being too monotone and heavily action orientated. Of course you want to have action, but grinding through hundreds of enemies with Chaingun and Shotgun gets kinda boring eventually, so I tried to prevent that from happening.
I hope to get back on track with Episode 2 sooner or later, but I think I have to gather more information and ideas before carrying on.
For Uac_fail PSX-Edition, things are looking more better, and it is being actively made. I have most of Doom 2 campaign already figured out (level slots), so it is only a matter of converting them for PlayStation DOOM TC. The Ultimate Doom campaign of Uac_fail PSX-Edition is somewhat tied to Uac_fail PC-Edition, as majority of Uac_fail PSX-Edition's Ultimate Doom campaign is based on the "PC-Edition". Since the Ultimate Doom has 30+ maps on PlayStation and Uac_fail PC-Edition is set to have only 3 episodes, I'm planning to build exclusive levels for Uac_fail PSX-Edition (Levels 24-30), as if they were "the missing episode 4". Doom 2 campaign will feature converted levels from my (so far) unreleased megawad "Relentless Evil". I will introduce Relentless Evil at some point on this channel when the time is right.
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Currently, yikesdude754 has 46,352 views for Doom across 238 videos. The game makes up over 1 day of published video on his channel, roughly 31.74% of Doom content that yikesdude754 has uploaded to YouTube.