Doomreal | Elementalism: The Sunken Temple | No Failure Run | Part 2 FINALE
The last several fights were too close. I'm not sure if the shield helped at all, but golly. Cyberdemons, revenants, hell knight, and pinkies in very tight spaces. Just when you finally think it's over, adding arachnotrons with archviles to the mix? Devious.
Anyways, that's that for The Sunken Temple! Not too bad on the stats if I should say so myself, though I guess I could always be faster. Not sure if I'm gonna do the other maps in Elementalism. As you've seen, this map mainly takes place in small spaces and even then it didn't exactly play nicely with my FPS. I can see maps that are more grand in scale (to the point of slaughterwad) just taking this PC and throwing it down the window. Perhaps someday in the far distant unconfirmed future.
Mods Used:
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Bratish's FreeDoom Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=65435
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Elementalism: https://forum.zdoom.org/viewtopic.php?f=42&t=60018
Doomreal: https://forum.zdoom.org/viewtopic.php?f=43&t=65969
DUCK: https://forum.zdoom.org/viewtopic.php?f=46&t=53671