Doomreal | Elementalism: The Sunken Temple | No Failure Run | Part 1
Another pause from the usual tactical shenaniganery for a trip down Unreal environs. Elementalism is a mapset that I sometimes feel could really fit well mixed in with Doomreal. Lotta big vistas, grand architecture, and not to mention the music. Took me a few modifications due to sprite conflicts (I think it was just the camera textures in the Redeemer from flak_m's side), but after that, it was no trouble at all playing the two together.
No fancy bullethell enemies this time around, sadly. This map's got a lot of tight quarters fighting that makes it a deadly combination mixed in with Touhou Doom monsters. Much too deadly for an NFR, unfortunately. Heck, some of the encounters with regular vanilla enemies here got a bit close shavy already! The FPS gets a bit rough as well, but that's just my weak PC, I still managed to beat this map eventually. Run split in half for the usual filesize reasons.
Mods Used:
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Bratish's FreeDoom Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=65435
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Elementalism: https://forum.zdoom.org/viewtopic.php?f=42&t=60018
Doomreal: https://forum.zdoom.org/viewtopic.php?f=43&t=65969
DUCK: https://forum.zdoom.org/viewtopic.php?f=46&t=53671