DOOM/Wolf 3D in Isaac: E1M2 Progress!

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I've been in the process of finalizing the second (non-secret) map! It's come along really well, and I just have to clean up the map geometry, add a few more enemies, and move onto the first secret level!

On the subject, those secret levels are going to be a bit meatier than I think I initially stated. Each one will be an extended reference to another non-Wolfenstein, non-Isaac thing, and each of them will be much larger in scope than these other six levels. Should be fun!

Here's the formal changelog:
Optimized a few of the abilities to feel more fun (Strange now pulls inwards instead of outwards, Soymilk now consumes half as much ammo)
All enemies now have animations!
Ceilings and floors are now baked into the background instead of being tied to the wall sprites to save on memory.
Further optimization to save frames (it's not perfect, but this map ran at 8 FPS on startup before)
Added the ability for walls to be grouped with group IDs for the sake of being acted upon with triggers.
On the subject, added triggers that change wall properties and change their position over time!

TODO:
Add more enemies (E1M2 should have one enemy type that first appears here, and I also want to add an enemy that shoots projectiles, so I guess I'm adding Pooters next?)
Clean up and finish this map
Start on E1MNA (no spoilers, but, uh... be ready to answer some questions :p)
Start on E1M3 and beyond

If you like what you see, consider supporting me on Ko-fi:
https://ko-fi.com/poondaedalin
(all monthly/one-time supporters will be listed on the Workshop page and in-game for all future projects!)

As always, thanks for watching!

#thebindingofisaac #thebindingofisaacrepentance #doom