Dragon Ball Z: Legacy Of Goku II - Part 16: Training Hercule

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Unlike the other parts of training, there's no trophy to be collected, so I leave Hercule's level 50 door (which has an alternate ending) for a separate part.
Hercule does a ridiculously low amount of damage, struggling to get close to 100, BUT he is overpowered. His Ki using attack uses very little Ki or whatever it is in Hercule's case, and it freezes EVERY enemy on the screen, including those you can't see. It uses very little energy, is pretty much instant and gives you enough time to get a few hits off. So I end up juggling Alligators.
If you can take Cooler on with Hercule, it's worth trying for the sheer hell of it. It might be a long fight, but as long as you have a Senzu Bean or two to restore energy it should be very easy.

Anyway, the next part shows the alternate ending, and it's worth watching the credits if you're playing the game (or skipping them if you're watching the video) as you get to see what Future Trunks does next.







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