DragonBall Fighterz Meta Tech talk example part 1.... Reversal parry s etc
So first of all let me get this out of the way. Im not gonna explain things in nerd lingo, im not gonna talk frame data. I dont even know numbpad talk PERIOD. Im just a dude who plays video games for fun randomly. So im going to talk to you like a human being but under the assumption that you have a basic grasp of how fighting games in general work. But frame data etc will not be talked about here. Just going to tell you how things work.
So most of these things were talked about on SRK months ago and explained but ill try to give you a run down here with a video. So lets talk about some basic meta and ideas of the game and how they work. Im not going to go into every layer possible. Use common sense.
So first of all remember this game does not have comparatively have a traditional sense of meaty attacks making the other dude wake up into stuff etc. But lets go with what we have here to use some examples. Also hopefully you already have a grasp of how deflecting works.
So Gohan here does a traditional sorta idea of making the other guy wake up into a fireball. From here he can do all sorts of fun stuff. The normal things you would think of in a game, high/low, call assist blah blah.
However lets take into account that this games normal default tech for all intenseive purposes can function similarly to GGs neutral tech in that you tech low to the ground to make yourself "invicnable" in a sense and then go into your next action.
Well this game gives everyone a default parry, which is extremely generous.
So the idea here is we can realistically default ourselves to generally use the default tech, then parry. We parry, and after a sucessful parry we are completely invicnable to everything. Even throws.. doesnt matter.
Seriously TRY to bait this.. Record this same set up. After gohans bomb.. try to delay gohans next attack. Look at just how generous the parry window here is. Also remember this is a new game. Real reversal timing does not exisit in games anymore. You can mash for reversals realistically.
So with out getting into every layer possible. Lets assume gohan DOES try to bait us with a set up like this.. Well, remember. Homing dash is also invicnable to fireballs frame one, and you can reversal homing dash with a assist, to then COVER you coming in should gohan attempt to bait you.
Can gohan then bait your bait after he baited your bait when the baited the bait bait blah blah.. you get the idea. But again we are keeping it basic here.
Next is showing off a couple of things that I have talked about before.. Although you can not deflect in the air, you can still cancel your landing recovery with a deflect if the last thing you blocked was a fireball. And yes, although vegetas fireball was "fixed" in the final version of the game.. The final fireball still counts as a normal fireball meaning you can cancel it. This again as well also shows canceling fireball recovery into a with a assist at the same time allowing you to get in under cover.
Then again more examples of a character like beerus theoretically if you ever see him start any kinda fireball stuff in range you can purposely run into it and block it in the air, then cancel your recovery to stop him from starting setting anything actually up.
Then we move onto another thing again, remember as long as there was ANY hit of a fireball in a string. Even one fireball, you can then deflect out of it. So again anytime anyone does ANY kinda string with any fireball technically you can just then while holding back, hit your kick button to parry out of it. These particular situations if only one fireball it is of course possible to bait no doubt. But certainly this is to show that they are not free strings if you will.
Then onto ginyu, again ginyu sameway. Character that has absolute ton of fun stuff you can do. But techincally because of the way the game ACTUALLY works and what is really possible. You can discourage him since you can purposely jump into his shit to then create another layer and not a actual free mix up.
Then finally again deflect takes away all block damage and even a single fireball lets you get rid of this. Personally I think this is a terrible design choice in a game that is already severly lacking in chip damage. But meh people are babies with games. No one wants to die by block damage, no one wants fully invincable DPs blah blah...
Oh actually one last thing that is slightly relevant towards going through fireballs and using assists as cover. Moves that auto have fireball invincability so a example of trunks using a reversal save the future while under the cover of a assist for any potential baiting.
Thats part 1 for now...
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