Ginyu combo ideas part 3 Dragonball fighterz...

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Published on ● Video Link: https://www.youtube.com/watch?v=IsMG0AbOJKg



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Refer to the other 2 videos for more...

Also I didn't say they were good but hey its there.

So basic ideas here with the stipulation of no assists as usual no sparking every combo to cancel stuff blah blah. Just trying to push the character as they are raw solo. So I wanted to show more ways to combo in and out of recommes big explosion move.

For specific notes about this, yes I tried solo many times to after the vanish from burter to do stuff like purple comet super then super knocks them into purple comet I just could not get it solo with the stipulations I gave myself. But hey it still might be there.. someway.. somehow. Also another important idea that I wanted to show that could go along with this is the idea of jeices crusher ball, immediately guldo freeze thing vanish and knock them back into each other.

Unfortunately let me tell you, hitting jeices crusher ball after say this specific example above is so fucking hard its ridiculous. And any time I hit it I was so shocked I missed the guldo part to do a loop of it. Which also remember this also has to be timed perfectly because you have to call it at the exact moment that recomme leaves or else you will get a wiff guldo call to nothing since you can not have them at all on the screen at the same time at that time.

So ya.. I got other things in life to do than play video games, but hopefully you get the idea and by all means go ahead and try to get it all.

Other things obviously some stuff like I showed in other videos, like wiffing cancels to allow you to recover in time to combo or set up.

Specifically at the end I was trying to comment if you will on the again 3 main ideas that ginyu has off wake up sorta options. Which in this game of course because of the actual rules of should be taken with a grain of salt obviously.

So basic idea is recommes laser beam of course beats duck hp, because although he could anti air you while you come in laser beam hits for 2 long for him to fully combo you. But of course you can just mash parry and purposely fall into the laser beam easily to make yourself invincable and reset the situation so realistically you would have to randomly mix up with stuff like vanish.

Burters flying thingy, tracks where ever you are so this is useful again to slightly discourage as generally speaking if the opponent tried to combo you and got to the air anyway he follows you up to knock you out of the combo.

Purple comet realistically has to be set very high in the air to stop say a duck hp sorta counter as it wont track high on the screen. Of course you cant hit him out of the purple comet so thats good, but the way the game actually works discourages this from being good sadly in say a normal sorta fighting game perspective. So either you should probably set it up super high, or if you set it up, go for ground strings to high low vanish mix up, because if you start going in the air the duck hp does beat this pretty easily.

On a final note so am i the first person that showed a full rotation of the ginyu force in a combo with out assists etc now?


Anyway no real schedule for videos just playing when I play, pretty tired from doctor stuff so just doing whatever.




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Tags:
ginyu
dbfz
dragon ball fighterz
dragonball fighterz
combo
combo video
tech
meta
glitch
bug
max damage
optimal
bnb



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