Dragon's Dogma 2 - Let's Play | Part 4! Gameplay - Stream
Heller! Let's step into this deep, explorable fantasy world of Dragon's Dogma 2!
My Arisen, Aster starts her day by planning to fight some goblins (Monster's Culling). But we get distracted when we see a griffin hunting the local's farm animals. We attempt the fight, do no damage and scare it off?
We make our way to the west side of Venworth to look for Goblins, but we run out of daylight and decided to focus on the quest where we sneak into Disa's office to get information against her.
On our way, we meet Ursula who can help with guidance for quests!
We learn that civilians can die and be brought back to life if we find their body in a morgue and use a wakestone.
We talk to Juliana who mentions she saw an Ox art with Daphne on it (Who is that?!) but it turns out it was a young boy. This mysterious noble looked exactly like a girl from the slums'! Could they be.. the same person?
Gregor, who helped guide us to this village, brings up that Ser Ludolph is interested in his wife. He fears he will do something by force. Can we help them?
We finally reach the palace grounds! Sonia, a guard knows about us and sneaks us in to the back. As soon as we walk in, we find some guard armor. We change into the armor to blend in.
Unfortunately, we get lost and spend the rest of the night exploring the palace. In the morning, we decided to find the Queen's Regent's office to plan for the next night.
Now that it is back to day time - back to fight some goblins! I meet up with my pawns and we make our way! On our walk, we find a watch tower to explore. When reaching to the top, we get swarmed by Harpes!
We bump into a group that looks too cool for us, Audra and Stollan talk down to Aster which causes us to be embarrassed and walk away.
We run into some goblins and a cyclops on our walk - this isn't for the quest but it helps make us stronger!
We feel pretty tired and it gets dark. We decided to stay at the closet campfire. We get attacked by some unknown creatures. A woman named Zeltra thanks us for helping her and gives us money. We finally get ready to rest but we soon get attacked by some type of ghost! Unfortunately, Freya fell into the water and was taking by the Brine! Our Goal is to get back to the Capital to get our Mommy Freya back!
We get Freya back and Korban asks if she is okay. The Pawns care!! We do decided it is time to switch out Korban. We hire Art! Aster channel's her inner pick me girl by pointing out how short she is.
Freya reports that there is a pawn sickness going around where pawn's gradually loses all self control and in time will not listen to the Arisen's command. Are the pawns becoming their own? Or is there something very back going on.
We head back to the palace to go through Disa's office to find something to blackmail her with! As we search through her office, we get caught! By that mysterious man we bumped into when we got here? Turns out that man is Sven, DISA'S SON. Turns out he is on our side and wants to help! The Guards are aware of Sven's absence so Aster needs to jump out the window. Sven promises to look for more evidence and will let Brant know if he finds anything. Can we trust him?
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