Dragon's Dogma - Bluemoon Tower early and other tests

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I: there's a locked door at Bluemoon Tower preventing you from accessing the later half of the level before the Griffin mission, but you can jump over it with Sunburst. Unfortunately none of the scripted stuff of the mission is found from behind the door.

Well, you can go and open up two of the three gates early, which might screw up the sequence during the actual mission - this remains to be tested. The third gate never opens up right now, but you can jump over that too using Sunburst high jump... you get enough height by starting the jump from the nearby pile of rubble. Going ahead meets you with regular enemy spawns inside the tower, and there are a bunch of Harpies on the roof instead of the Griffin.

It should also be tested at some point if it would cause glitches if you jumped over the door during the actual mission instead of opening it. You might skip some triggers that way as well.

II: a failed shortcut attempt at Bluemoon Tower.

III: tried entering Gran Soren early, but it turns out that it is 100% impossible. There are guards in front of the gates that send you away if you go too close to them. If you approach them before fighting the Hydra, which should be in normal cases impossible, they give you a different complaint than after fighting Hydra... impressive foresight from the developers. If you now freeze a guard, he no longer complains and you can walk all the way up to the gate itself... but it lacks a trigger at this point.

Maybe you could skip other forced dialogues in the game as well by pre-emptively freezing the person who wants to talk to you?

IV: the side entrance is the same. Interestingly there is a message that says "No Trespassing" on the door.

V: also tried to go to Greatwall encampment early. Same deal, the gate itself lacks a trigger before you're supposed to go there.

(Not on the vid: did some tests at Catacombs as well, but couldn't access wrong areas early with Sunburst.)

VI: turning Godsbane invisible! ...sort of. Using Gamble Draw and buffering Godsbane afterwards causes it to be unloaded and invisible for a good period of time when Arisen takes it out.

VII: trying to use Jewels in the same situation can create a sudden loading screen. It could be that the loading is the result of not having a mage in my party at the moment - the game had to load the magic data separately.







Tags:
dragon's dogma
glitch
trick
observation
sunburst
high jump
skip
almost



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