DmC - glitching in Eyeless (Mission 8)

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DmC: Devil May Cry
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Duration: 8:18
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I still got a few DmC videos left to upload...

I: ending up inside the train cart at the start of the level. You can do this by moving somewhere distant and dropping into a chasm without your spawn point having changed. This way Dante falls inside the cart before it is loaded, and becomes stuck there.

II: assorted sights from having done things in the wrong order during the level. The long room with a collapsible floor has invisible walls blocking your path. Things look strange if you get close to the retractable corridor before it retracts. The boulder you Demon Pull is not there, although its prompt is - it can't be activated.

The pathway leading to the train tunnels is open and you can Glide out of bounds from there. If you hit the trigger near the train tunnels, things spontaneously unload for some reason...?

III: before getting to the train tunnels, there is a Lift point that gives Dante a boost. If you interrupt Whipping it, you'll find out that the collisions of the the corridor has disappeared momentarily and you'll fall through the floor. Doing this repeatedly can disappear the collision indefinitely, and the area still lacks a floor even after having retried from a checkpoint.

IV: sometimes the displaced train graphics can damage Dante.

V: messing around with Findlestick's discovery of what will happen when you reach the circular fight arena and activate the eye prompt before having seen the circular room entrance cutscene. For some reason E&I and Revenant lose their normal shot effects - Kablooey doesn't, though.

You can escape the circular room still without having seen the entrance cutscene by Gliding through the floor. Dante's guns make a pop when the map changes. But there are no additional glitchy effects elsewhere in the level, only in the vicinity of the circular room.

Entering the circular room makes two cutscenes play at once. Retrying from the new checkpoint takes you back to the start of the glitched cutscene, although the sound effects are a little different now. Since you regain control early during the glitched cutscene, you can escape the fight arena before the fight starts! But this is not exactly useful since this fight needs to be won anyway to complete the level.

VI: If you escape and backtrack before having won the circular room fight, the triggers of the level are still totally messed up, as you'd expect. If you go to the very start of the level, you can find two Phineases and a bunch of frozen harpies from there.

Trying to return to the circular room is slightly problematic because the room is currently sealed off. Have to go inside from the roof instead.

VII: a variation of Phineas and harpies - all the characters are animated, except Phineas' cane that is standing alone in the middle of it all. Hitting the first cutscene of the level, all of the characters de-spawn or leave except Phineas' cane.

VIII: one last things about the Lift point before the train tunnels. If you jump back to the Lift point after having used it and use it again. the level's camera glitches up. It will stay focused on the Lift point no matter what after that. This glitch will not happen after a retry any more.

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DmC Glitch FAQ:
http://www.gamefaqs.com/ps3/605600-dmc-devil-may-cry/faqs/68707







Tags:
dmc
glitch
trick
infinite glide
dante
donte
eyeless
train
phineas
harpy
Glitching



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