Dream Raiders Arcade
Dream Raiders is a simple on-rails shooting game, similar to the earlier Sega arcade title, Rail Chase. Up to two players work cooperatively, using their "Dream Blasters" to shoot obstacles and enemies encountered in the "Dream Worlds", as well as collect crystals. Upon inserting the required credits, the players are taken to a level select screen in a futuristic laboratory by a cybernetic host, where one of six Dream Worlds may be chosen for gameplay. If this level is completed, one of three additional bonus stages may be chosen. After the bonus stage is completed, the game ends. Because the game was designed as a casual "experience", the levels are quite easy to complete.
As the player travels through the Dream World, enemies and other items will fly towards them. The game highlights these objects with a red crosshair marker, making it very easy for the players to aim at them with their Dream Blasters. If a non-collectible object is not shot down by a player, it will "hit" them and decrease their life gauge. Every enemy and item hit by the player will score points. At the end of the stage, points are added to the player's score based on the amount of life gauge left at the end of the game.
When an enemy is hit with a full life gauge, the score is multiplied by a factor of 10. If the player has 50% or more life gauge, the score is multiplied by 5. The level ends when the boss at the end of the stage has been defeated, or if all player life gauges have been completely depleted. One or two players may play the game at once. A second player may join at any time during gameplay (with the exception of the bonus stages, which prohibit new player entry after the first 40 seconds of play). Two players may have their own seperate halves of the screen for their "hit zones", individual life meters, and individual scores, or they may share them, depending on how the operator configures the game's settings.
Dream Raiders contains nine "Dream Worlds" for the player to select from at the start of the game. Each level runs about 3 minutes long and features a simulated "ride" through different environments. Players must blast through obstacles and enemies en route to the boss at the end of each course, collecting crystals along the way for bonus points.
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