XCOM: Enemy Within
Designed by Firaxis Games
Published by 2K
Dren608 plays XCOM: Enemy Within in "Every Man" mode.
Every Man mode is : Playing on standard difficulty, with tutorials on, not trying to "Min Max" just experiencing the game as it unfolds.
I haven't played in years, but we will be trying to play this one, then continue through the series (XCOM2, XCOM: Chimera Squad) using the same basic format.
Come along with me to Experience these Sci-Fi Battle Games once again, let's see if I can remember how to "win" these things.
Chapter points:
0:00 Recap, Base decisions
1:39 Hyperwave cut scene 1
2:35 Research done, read out, Gene mods, Baster Launcher, push time
7:44 Hyperwave cut scene 2
8:38 Intercept Overseer UFO
9:37 Crash site recovery, build team, launch, briefing, land
13:50 Move to contact, Sectopod and Drones, get drones set up for next turn
18:40 Taking down a Sectopod, Mistakes are made, Heavy Floaters arrive
24:18 Taking down Floaters, advancing on ship
31:25 finally find 1st Meld but too far for us to get, continue advance into ship
34:11 Trigger some elite Mutons dealing with them
37:31 Problem solved, deeper into the ship
41:46 Get 1 meld set up to go after Big Boss room
43:40 To capture an Ethereal?
48:15 A.A.R., R.T.B, cut scenes, Loot, research
51:34 Review, Plans, Sign Off
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