DROD: Rival Startup author's commentary - E5: Name workarounds

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Challenges are always a tricky thing to include. Player instinct is to always do the challenge first so that they'll only have to solve a room once, but that often gives a worse experience. Having the scroll locked away behind a room clear gate is disliked because it more or less forces two clears, even if it makes the difficulty curve gentler. I'm still not sure about this one.

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Tags:
ThemsAllTook
Alex Diener
Let's Play
DROD
Deadly Rooms of Death
Rival Startup (DROD hold)
Deadly Rooms Of Death (Video Game)
Caravel Games
Puzzle (Video Game Genre)
puzzle game (media genre)



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