Duck Hunt - 1 Duck (Actual NES Capture)
This is a capture of me playing the 1 Duck mode (Game A) in Duck Hunt for the NES. This is not an emulator. This footage was captured directly from my front-loading NES using a real Super Mario Bros./Duck Hunt cartridge and the NES Zapper.
Nintendo recently released this game on the Wii U Virtual Console to coincide with the Duck Hunt dog's inclusion in Super Smash Bros., so I figured it was a good time to post new 60 fps footage of the game running on the original hardware.
My mother bought our family an NES Action Set (gray Zapper version) back around 1988 or 1989, so the NES was my first console and the Super Mario Bros./Duck Hunt cartridge was probably the first game I played.
I remember playing this game in between bouts of Super Mario Bros. and a bunch of other games that we later purchased. Duck Hunt was a fun little game to play in between the larger games like Mario or Zelda. At the very least, if you had an NES Action Set but no additional games, you could play two different titles right out of the box (Nintendo gave you a lot of bang for your buck during the NES era).
The 1 Duck mode is fairly simple but gets challenging by Round 20 when you can't miss any ducks. I made it to Round 21 then intentionally got a game over to show the Game Over screen. The rounds just keep repeating after level 20, so I didn't feel like playing past that point. I've heard that the game glitches after Round 99, but I've never made it that far.
The Zapper won't work with an HDTV, so I used my old Philips Magnavox CRT TV to play the game. Since the Hauppauge only outputs through component cables (a format not supported by my old TV), I used a distribution amplifier to split the NES's audio/video signal and send one set of cables to the CRT TV while sending another set of cables to a DVD Recorder, which was then connected to the Hauppauge.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
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