Duke Mapping Taboo #3 - Welcome to Target Logic

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Because someone said regular combination switches were too hard, I found a way to make them even more complicated.

Example map files; http://dxzeff.com/trash/TGT.ZIP

Factory X by Nick Farrow; http://www.scent-88.com/reviews/F/factoryx/factoryx.php

A bunch of my maps use target logic;
http://www.scent-88.com/reviews/R/riverside/riverside.php
http://www.scent-88.com/reviews/Q/quant/quantum.php
http://www.scent-88.com/reviews/N/nitro/nitro.php
https://forums.duke4.net/topic/10452-release-alien-abductee/
https://forums.duke4.net/topic/10697-release-dimension-shift/
And it goes without saying it was used in Duke Hard;
https://www.moddb.com/mods/duke-hard







Tags:
Duke Nukem 3D
Mapping
Level design
tricks
exploits