Duke Nukem:Time to Kill Speedrun (40:55 IGT / 46:01 RTA)

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Published on ● Video Link: https://www.youtube.com/watch?v=AAJcdn9_Hh0



Duration: 46:59
1,965 views
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(40:55 IGT / 46:01 RTA) - Played on an emulator
Newer run can be found here https://www.youtube.com/watch?v=wFrhQPk0Ovw

Hello, everyone, long time no see.
Lately I've been replaying some of my favorite games from my childhood and I saw that the PS1 Duke Nukem: Time to Kill has an ingame timer, so I thought I could try to see how long it takes to complete.
So I did a few runs, found it quite fun and thus I've decided to post my current best.

The difficulty is set to the easiest setting for survival reasons. Playing on the middle difficulties is kind of pointless and the hardest would make many situations impossible to survive without slowing down to kill enemies in the way, though I might give it a shot sometime.

As shown in the very beginning, the game has an in-built game speed function, so it's naturally set to the highest value, though I should probably test out the effects it has on ingame time.
Also I forgot about that function at first so I practiced on default game speed, which led to me bumping into much more stuff than usual.

Jetpack is everything is this game as it allows for skipping platforming sections in many levels

Weapons used are
Combat Shotgun and Gatling Gun for normal levels
RPG and then Gatling Gun for bosses, also Throwing Axes for the Wing'ed Death boss
Energy Weapon mainly for Let the Games Begin Arena fight(because of the flying enemies)
and finally Pipe Bombs for one ambush(25:18), trying to speed up the arena fight and for destroying a few barriers in Blood Baths instead of going to pick up the flamethrower that's in the room(42:00)

The game has 6 weapon upgrades, but those are not picked up since the challenge stages to complete them far too much time

As far as skips go:
It is possible to turn Duke while slotting crystals, keycards(and I do after boss battles, too) with the analog stick

In Duke Hill it is possible to jump over the wall in the beginning and then clip inside the door by crouching while standing on it instead of having to destroy the two guns in front of the Sheriff's office(5:48)

In Resistance Is Feudal you can insta-climb by having Duke grab on in a way that makes him only grab with one arm, pressing up in this state warps him up if there is a platform to stand upon.(26:37)

In Hog Heaven there's the only instance of intentionally dying since you pass by a room with a Re-Entry Point where you go later. Taking the few steps to activate the Re-Entry Point and then using the Lava to kill yourself and warp to the point saves time.







Tags:
Duke
Nukem
Time to Kill
PS1
Speedrun
Any%
Duke Nukem



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At present, Bai has 72,212 views spread across 10 videos for Duke Nukem: Time to Kill, with his channel uploading 6 hours worth of Duke Nukem: Time to Kill videos. This makes up 4.14% of the content that Bai has uploaded to YouTube.