Duke Nukem:Time to Kill All Weapon Upgrades Speedrun (52:54 RTA/46:56 IGT)

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Published on ● Video Link: https://www.youtube.com/watch?v=CiJWxrKP_cI



Duration: 54:14
8,860 views
91


Run done on emulator. A newer run can be found here https://www.youtube.com/watch?v=tAgtftoIWzo
A different category from before: this time we're picking up all the Surprise items and getting all the weapon upgrades from Challenge Stages

Challenge Stages are just killing enemies or grilling chicken in a time limit. These award Duke with an upgraded weapon.
The Super Eagle and especially the Super Shotgun make the run much more consistent than the normal Any% run.
There's also a hidden "feature" (probably a bug) - If you exit the level before a challenge stage with a weapon out, after you finish the challenge, that weapon's ammo gets replenished to maximum.
In Obey or Die I purposefully take out the shotgun before exiting the level and in Resistance Is Feudal I take the throwing axes out so I have 5 for the boss later.

The run itself has a few big mistakes, Resistance Is Feudal being a complete mess and Blood Baths having a routing error being a few examples

Interesting stuff
15:15 The first time you fire the Super Shotgun after acquiring it, it keeps firing as long as you hold the button down for some reason(the limit should be 3 shots)

18:33 The Reaper has a quite fast kill thanks to hitting the boss with the explosive barrels (my record is 16 seconds IGT so it can be much faster though) The Barrels are also easier to hit thanks to the Shotgun spread

36:20 Wing'ed Death is much more consistent, since thanks to the challenge stage trick, you start with 5 axes. Simply run up to the boss, Axes→RPG→Gatling and he's down in 30 seconds

38:27 Pig Factory is much faster. Tobias told me in the comments that you can clip through the box to get the Valve Room Key, which means you don't need the crystal from the portal.

39:15 This has happened to me before but I couldn't replicate it and now I finally have video footage. Duke for some reason only turns the valve once, letting me jetpack up which is much faster than waiting for the water to fill the room.
Some of the valves seem random(anywhere from 1 to 3 turns) but some seem to be 3 turns every time.
Would be nice if we figured out if it's just luck or if it can be manipulated




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Tags:
Duke Nukem
Time to Kill
Speedrun



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At this time, Bai has 72,212 views for Duke Nukem: Time to Kill spread across 10 videos. Duke Nukem: Time to Kill has approximately 6 hours of watchable video on his channel, roughly 3.92% of the content that Bai has uploaded to YouTube.