✋Dungeon Maker 2 Review for the PSP!✌
I suppose I should pause for a minute to describe how the whole dungeon making process actually works. It's more or less identical to the first game in that you pick from a handful of very basic building blocks; things like right angles, straight sections, t-intersections and rooms, and then lay them out in such a way that they twist and turn enough that monsters feel "safe" residing there. Plenty of basic rules exist to help control and define the layouts of things. For instance, placing a room right off a t-intersection will usually mean the room is empty (monsters like to go through multiple turns before setting up shop). Likewise, the materials that make up your hallway and little upgrades that you can apply to a room make it more inviting too.
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