Dungeon Tale PC Gameplay Part 1 No Commentary
A fast-paced single player ARPG game with different classes, random dungeons and AI team members. Various game modes like Random Dungeon, Defend Enemy Tides and Boss Challenge make it replayable.
"Dungeon Tale" is a single-player ARPG game developed by me alone. It incorporates various elements of traditional ARPGs and combines characteristics of action games and traditional arcade games.
Players can assume the roles of different races and professions, embarking on adventures in randomly generated dungeons with AI-generated companions. They will complete various boss challenges, level up, and acquire equipment.
Moreover, in terms of combat skills and actions, the game draws inspiration from action games. For instance, light attacks can be combined with medium and heavy attacks to form combos, unleashing different skills.
The game's mechanics incorporate features from side-scrolling arcade action games of the 1990s into the 21st-century dungeon exploration ARPG genre. Players have limited revives in dungeons and can collect treasure for score increases, which, in turn, enhance the quality of the final reward chest. Boss battles come with time limits, and the more time remains when the boss is defeated, the more experience points are gained for the final chest, just like the games I used to play in arcades during my childhood.
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