Dungeons and Dragons Lore : Nymph
*Nymph*
_Medium fey, neutral._
*Armor Class:* 15
*Hit Points:* 60 (8d8+24)
*Speed:* 30 ft.
*STR* 8 *DEX* 20 *CON* 8 *INT* 11 *WIS* 14 *CHA* 20
*Saves:* Advantage on all saving throws against disease and sleep
*Skills:* Perception +4, Stealth +6
*Immunity:* Poisoned and charmed
*Senses:* Darkvision 60 ft.
*Passive Perception:* 14
*Languages:* Common, sylvan, elven
*Challenge:* 4 (1,100 xp)
*Innate Spell Casting.* The nymph's innate spellcasting ability is Charisma (Spell save DC is 14). The nymph can innately cast the following spells, requiring no material components.
*at will:* _druidcraft, animal friendship, goodberry_
*4/day each:* _detect good and evil, cure wounds_
*3/day each:* _detect thoughts, dispel magic_
*2/day each:* _conjure woodland beings, dimension door_
*Magic Resistance.* The nymph has advantage on all saving throws against spells and other magical effects.
*Staff.* Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (142+1) bludgeoning damage.
*Unearthly Beauty.* The nymph may target all humanoids or beasts within 30 ft. who are able to see the nymph, or focus the effect on one target only. If the target can see the nymph, it must succeed on a DC 17 wisdom saving throw or be magically charmed. The charmed creature becomes infatuated with the nymph and will protect her from any threat, do their best to fulfil every favour the nymph asks of them, as long as it is not entirely contrary to their nature. Each time the nymph or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself with a success. Otherwise the effect lasts for 24 hours or until the nymph dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If the target's saving throw is successful, the target is immune to the nymph's unearthly beauty for the next 24 hours.
If the nymph concentrates on only one target at full force, the effect is potentially lethal. The saving throw DC becomes 18.
*Result of target's saving throw.*
_Succeed :_ no effect.
_Fail by less than 4 points:_ Target is charmed, as described above.
_Fail by 4-7 points:_ Blinded for 1d4+2 rounds, and thereafter charmed, as above.
_Fail by 8 or more points:_ Breathing stops, will not resume while charmed unless the nymph asks the target to breathe, usual rules for suffocation apply, the charm is broken if the target drops to 0 hit points and makes the required death saving throws.
_Fail with a roll of natural 1:_ The heart stops, drop to 0 hit points and make death saving throws as per usual.
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