Dungeons & Drogans: Session IX- Part 1
Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice--just genuine gaming entertainment.
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Session IX Summary:
Coltaine reunites with his mentor, Douven Staul, who explains that a group of men accosted him at the burial site and forced him to help them search for an ancient relic that was supposed to help the enigmatic Kalarel complete a ritual to collapse a seal.
After XP is awarded, Zacsarrd, Rekoj, and Coltaine level up.
The Drogans return to Winterhaven to find the small fields around the town strangely empty. Within the walls, villagers appear nervous.
Coltaine asks if anyone can shed light on the situation and is redirected to Valthrun the Prescient, a local sage who lives in a tower in the middle of town.
The Drogans meet with Valthrun, and he tells them of the keep north of the town. It was built over a rift in the Shadowfell, a rift that connects to an unholy sanctuary of Orcus, Demonlord of the Undead.
The Drogans make ready to investigate the keep.
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Session IX - Part 1 Summary:
During the recap of last session, John points out how the new party member is more useful than the senile old Jacques, but gripes that Douven Staul is another old man. A happy reunion ensues between Coltaine and his mentor, Douven.
With Stephen absent, Autumn is put on autopilot.
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Disclaimer:
Intro music is a 20 second clip taken from Transformers: The Score - Arrival To Earth, composed by Steve Jablonsky, used under the Fair Use provisions of international law for the transformative purpose of parody. Dungeons & Drogans is in no way associated with or endorsed by Steve Jablonsky or Warner Bros. Records.