Dungeons & Drogans: Session XII - Part 4

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Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice- just genuine gaming entertainment.

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Session XII - Part 4 Summary:

The Drogans line up in front of the double doors leading east into the goblin lair, leaving
Splug in the storage room.

Zacsarrd and Coltaine try to kick open the doors in unison. Zacsarrd kicks his open, but Coltaine slips and falls backwards. The warlodr discovers that it takes skill to kick open a door and perhaps grows newfound respect for Zacsarrd. Coltaine simply opens the other door "the lame way."

The doors open into a 10-foot wide corridor that runs 50 ft and ends with a heavy curtain. The end of the corridor opens into a chamber illuminated by lantern.

The Drogans march down the corridor, and Zacsarrd tries to pull down the curtain, but John rolls a 1. The dragonborn pulls his back.

Coltaine has a try, but Nick rolls a three and fails. Rekoj, the manly 20-strength man, orders the other two out of his way, and Dave rolls a 3, resulting in an embarrassing failure for the goliath.

Autumn, the woman, moves in and easily pulls down the drapery. The other Drogans wonder what happened to their balls.

With the curtain out of the way, a 10-foot corridor is revealed--filled with ten goblins lying in wait.

The players roll initiative.

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