Dungeons & Drogans: Session XII - Part 14
Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice- just genuine gaming entertainment.
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Session XII - Part 14 Summary:
Rekoj gives the door another solid kick and hears the sound of wood buckling, but the door still holds fast.
Zacsarrd sets the tapestries on fire with the lantern.
Round 11 ends.
Autumn picks the lock, once again showing up the manly men.
As the curtain disintegrates, Zacsarrd sees another storage room to the north.
Round 12 ends.
Coltaine realizes that the set of keys is to open the jail cells in the torture room.
The Drogans reposition themselves around the double doors, then open them. An empty bed chamber lies beyond, with a curtained-off region in the southeast corner.
Zacsarrd charges through the curtain, revealing another bed and a chest. He notices, on the southern wall, a strange pattern--as though there is a hidden door.
The session ends.
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