Dungeons & Drogans: Session XXII - Part 3
Dungeons & Drogans is the recorded adventures of a D&D gaming group. No script, no fixed dice- just genuine gaming entertainment.
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Session XXII - Part 3 Summary:
In search for a place to rest, the Drogans investigate the passage that leads south out of the zombie room, which leads into a room filled with sarcophagi.
Stephen has a bad feeling about this.
As the Drogans enter the chamber, they see ten sarcophagi lining the crypt. The coffins possess relief images of warriors in plate armor. To the east, the crypt opens into a higher, wider area from which a starry glow emanates.
Everyone but Coltaine notices indecipherable draconic script adorning each sarcophagus. John laments the loss of his dragonborn characters who would have been able to read the text.
Zook and Autumn hear muffled clicks and scratching noises coming from inside the sarcophagi.
The Drogans take a short rest in the crypt, surrounded by creepy coffins.
Autumn is the first to investigate the sarcophagi. As she nears one, concussive bangs sound throughout the crypt as each coffin lid slams open, and clattering clicking bones grope out from each tomb.
10 skeletons emerge, armed with longswords, 6 of which surround Autumn.
Initiative is rolled.
Two skeletons slash Autumn down to 17/29 HP.
Coltaine bolsters Autumn up to full health, making her use her final healing surge. Then the warlord commands Rekoj to attack.
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