DYING LIGHT 2 Gameplay Walkthrough Part 6 - THE RAID
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Dying Light 2: Stay Human is a 2022 action role-playing game developed and published by Techland. The sequel to Dying Light, the game was released on February 4, 2022 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. A Nintendo Switch version for the cloud is in development.
This mission starts after Sophie asks Aiden to meet near the place where the thugs who seized the water tower have their camp. Before you get there, Hakon will radio Aiden, and he will inform him of what's going on.
WALKTHROUGH:
You can track the mission from the Journal Menu; the location Sophie told Aiden about will be flagged on the map with a yellow marker. However, Sophie won't be there once you get to the rooftop, so Aiden will lay down and wait for her.
Aiden will dream of Mia again. This time, you'll have to follow her voice through a hospital. Eventually, you'll find her in an area on fire, but before you can rescue her, Aiden will start to turn, and he will wake up.
When Aiden wakes up, Sophie will be on the rooftop ranting about how she knew Carl's plan to negotiate with the thugs was a bad idea. You can ask her the following:
Why didn't you send Hermann? (colored in white)
Maybe it's connected with Lucas' murder? (colored in white)
Don't get too riled up (colored in white)
What next? (colored in yellow)
After asking what's next, Sophie tells Aiden she will follow her gut from now on. Barney is upset with how things turned out, even blaming Aiden for what happened. Another dialogue wheel will appear, and you can tell Sophie the following:
Tell me more about Birdie (colored in white)
What'll you do when you catch them? (colored in yellow)
Sophie will tell Aiden that she will kill the thugs if she has the chance; she also remarks that while Carl was the one who messed things up, he is a Bazaarian and needs their help.
Suddenly Aiden's radio will start to make noises. He will brush it off, saying his radio picks up static sometimes; Sophie will tell him to go to Alberto so he can fix it. In reality, Aitor is trying to contact Aiden to tell him he's on a roof nearby and that they have to talk.
Aitor will be in a Safe Zone nearby; follow the yellow marker to get to him.
Talk to Aitor, and he will tell Aiden that he doesn't like what's going on with the Bazaarians and the thugs and that he is going to search Sophie's camps. Aitor is telling this to Aiden as a warning. He states that the people from the Bazaar might suspect Aiden is a PK spy because he found Commander Lucas' brass knuckles for him. You can then tell Aitor the following:
Why would that be a problem? (colored in white)
Are you here to tell me this? (colored in yellow)
Upon asking Aitor why he is warning him, Aitor tells him that he likes to take good care of his allies. Nevertheless, Aiden will remark that Sophie is just fighting for water and that she doesn't suspect anything. Aitor doesn't buy it and tells Aiden to be careful.
After the conversation is over, your new objective will be to join the others to start the attack on the bandit's camp. Follow the yellow marker to get back to the rooftop where everyone is.
Once there, you'll see that Sophie isn't there, so you'll have to ask around to know where she went. Talk to Barney, and he will offer Aiden a drink. You can either tell him that:
I don't feel too well (colored in yellow)
Got a glass for me? (colored in yellow)
Either way, Aiden won't drink whatever Barney is offering. You guys will be interrupted by another Bazaarian asking if you went to Alberto's to fix your radio.
Alberto is also on the rooftop, so talk to him. He knows where Sophie is, but he won't be able to tell you, so Vincenzo (his son) tells you the info instead.
Before you go, Vincenzo will ask Aiden about his past as a Pilgrim and what it means to be one. You can then tell Vincenzo one of the following:
Sorry. I don't have time (colored in yellow)
It's not very interesting (colored in yellow)
If you choose the second option, Aiden will tell Vincenzo a bit of his past, and Vincenzo will open up about a childhood friend who disappeared. You can then tell him the following:
In the GRE tests? (colored in white) If you choose this one, a new dialogue option will be unlocked "What was the doctor's name?" (colored in white)
Maybe you'll find him someday (colored in yellow)
After the conversation is over, you'll be able to talk to Sophie, who's right there on the rooftop.
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