![[E3 Build] Crash Bandicoot 2: Cortex Strikes Back - Hangin' Out](/images/yt/tb/e3-build-crash-bandicoot-2-cortex-strikes-back-hangin-out-gh62e.jpg)
[E3 Build] Crash Bandicoot 2: Cortex Strikes Back - Hangin' Out
From an inaccessible Warp Room to an inaccessible level putting in the GameShark code 80011520 000D (after rebooting) will bring you to Hangin' Out. This level is in an unstable state prone to crashing at any point so managing this was quite great.
This entire level was scrapped taking the literalness of its level's namesake and was set as a massive labyrinth puzzle. Going left at the split path at 1:34 will crash your game.
To bring up again for those that didn't watch the other videos. In the E3 Build (15th June 1997), after a slide jump Crash won't immediately start moving again like we're used to in the final, Crash in-fact stops and contemplates his life for a minute, you can nullify this effect by spinning before touching the ground if you jump immediately after you can still have that stopping movement.
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Spikestuff why is this 4k?
Cause dithering.
Followup Question. Why not use the Dither removal?
Well you might as well go to a YouTube channel that's using some plugin garbage then.
But in all seriousness it's to show off the dithering applied to the game and 4k is unfortunately the only resolution where the bitrate won't get destroyed.
#Crash2 #E3Build #Spikestuff #NoCommentary
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