![[E3 Build] Crash Bandicoot 2: Cortex Strikes Back - Inaccessible Warp Room](/images/yt/y7/e3-build-crash-bandicoot-2-cortex-strikes-back-inaccessible-rrpfy.jpg)
[E3 Build] Crash Bandicoot 2: Cortex Strikes Back - Inaccessible Warp Room
Now moving to the inaccessible Warp Room 1 using the GameShark code 800673CC and placing a value that's higher than 0000 will grant you access to the Warp Room below.
(Debug code was found, courtesy of Darksider from tcrf: Up, Up, Down, Down, Left, Right, Left, Right, Down, Circle, Square, Triangle.)
To bring up again for those that didn't watch the other videos. In the E3 Build (15th June 1997), after a slide jump Crash won't immediately start moving again like we're used to in the final, Crash in-fact stops and contemplates his life for a minute, you can nullify this effect by spinning before touching the ground if you jump immediately after you can still have that stopping movement.
0:00 - Entering Warp Room 1
Look at those two locked off levels, (Level 7's) Air Crash and The Pits. I mean we're not meant to be down here anyways.
0:26 - Level 1: Turtle Woods
Not much to write home about besides the armadillos being absent and the secret area below the stone face cannot be opened, just the standard missing crates and some item rearrangements going around compared to the final release.
2:27 - Level 2 (18): Cold Hard Crash
-- that moment when you have a playable Cold Hard Crash and it's set as Level 2.
The passages imply that it was made for the second warp room, some missing crates and some item rearrangements going around here and a missing death route, icicles don't set off the TNT's countdown initiation, and before entering the sidescrolling section you can see where the Death Route could've lead you.
5:59 - Dying in Warp Room 1
Yes. You can also go out of bounds by using the little lip in front of Crash Dash to get above the level, nothing really usable, final release blocks that off but you can still go out of bounds by using The Pits' entrance.
6:15 - Level 5: Crash Dash
Not really much going on here just once again the standard missing crates and some item rearrangements going around compared to the final release.
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Spikestuff why is this 4k?
Cause dithering.
Followup Question. Why not use the Dither removal?
Well you might as well go to a YouTube channel that's using some plugin garbage then.
But in all seriousness it's to show off the dithering applied to the game and 4k is unfortunately the only resolution where the bitrate won't get destroyed.
#Crash2 #E3Build #Spikestuff #NoCommentary
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