Eco - Gaining Skills, Advanced Workshop and Wooden Carts - Let's Play Eco Gameplay Highlights Part 3

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Published on ● Video Link: https://www.youtube.com/watch?v=XcBASuQmSUU



Eco
Game:
Eco (2018)
Category:
Let's Play
Duration: 23:08
200,224 views
2,109


We're back with more Eco gameplay, and we're back on the Steplife server gaining skills, building up our house on the server, and checking out a workshop that has several more advanced crafting tables for use. There also appears to be some public carts that anyway can wield, and carts definitely seem to be the way to go when it comes to building most things. A cart is basically a storage chest on wheels, however they require the most basic of roads in order to be efficiently pulled around. I will say though, when it comes to skills, even just the first level or 3 of a skill makes a MASSIVE difference when it comes to gathering resources in the game, especially with how cheap the first few levels are.

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ECO on Steam! + http://store.steampowered.com/app/382310/
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SOME OTHER PLAYLISTS:

Raft: https://www.youtube.com/watch?v=_Ku9IyFNB-s&list=PLw8xXEJ0p21fIDAAlug4WKQQyRnPZWWT6

My Summer Car: https://www.youtube.com/watch?v=75N96As-2Kg&list=PLw8xXEJ0p21fSpKwt_HOlpsLVSnykDpa2

Rimworld (Alpha 15): https://www.youtube.com/watch?v=-S5ZBa3xxeE&list=PLw8xXEJ0p21c9emNJQLMujllrr0_B_GSe

No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0

Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5

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ABOUT: ECO:

Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.
A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.
Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
Create a player-run government to make decisions as a group, proposing and voting on laws
Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
PvP takes the form of a player-run criminal justice system. Breaking the player-made laws can result in arrest and punishment.
Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share.

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Intro Music:
Song: Kadenza - Harpuia [NCS Release]
Music provided by NoCopyrightSounds.
Video Link: https://youtu.be/f0J2lyVy9_8




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