ECS Track: Spline Based AI Agents - Unite LA

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Published on ● Video Link: https://www.youtube.com/watch?v=uK87jZmeT7Y



Duration: 40:50
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This session looks at the traffic simulation in the demo examining the compute kernels and the code that Burst produces for them. We will also cover the spline-based AI agents and how they were developed with the ECS.
Speakers: Andreas Fredriksson (Unity Technologies), Lee Hammerton (Unity Technologies)







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine