ECS Track: Spline Based AI Agents - Unite LA
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Published on ● Video Link: https://www.youtube.com/watch?v=uK87jZmeT7Y
This session looks at the traffic simulation in the demo examining the compute kernels and the code that Burst produces for them. We will also cover the spline-based AI agents and how they were developed with the ECS.
Speakers: Andreas Fredriksson (Unity Technologies), Lee Hammerton (Unity Technologies)
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Unity
Unity Technologies
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Game Development
Game Dev
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