EdB Interface UI Mod Spotlight Rimworld Mods
EdB Interface UI Mod is a user interface mod for RimWorld that makes a few adjustments to the default game interface. Originally, there were one or two things in the UI that I felt like I wanted to change to increase my efficiency, and this mod started as a proof-of-concept to see if I could tweak them. It expanded from there, and the 2.x versions now include a couple of bigger features.
Cybernetic Storm mod is part of Epyk modpack that I am using in my let’s play series that you can find here http://goo.gl/ue5L7r
Cybernetic Storm Mod can be downloaded either directly from
https://ludeon.com/forums/index.php?topic=7970.0
Or as a part of Epyk Modpack http://goo.gl/k7IXxz
To watch more of this series, please use this playlist: http://goo.gl/NhzYK2
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About the Latest Release
Version 2.6.4 is the fourth Alpha 9 release of the mod and includes an important bug fix. I expect that there are still more bugs in there, but it's definitely getting better. Please report anything that you find here in this thread.
More About the Mod
The mod makes the following adjustments to the user interface:
Adds the Colonist Status Bar along the top of the gameplay window, giving you another way to select colonists and to quickly see their current status.
Adds an Inventory dialog, showing counts of all of your colony's resources, apparel, weapons, buildings, etc.
Adds a "Colonist" button next to Architect button. Clicking the button selects a colonist. Continue clicking to select each colonist in turn. Left-clicking selects the next colonist. Right-clicking selects the previous colonist. Selecting a colonist in this way does not center your view on that colonist.
When an object is selected, buttons are available for commands that normally only appear in the "Orders" menu. For example, when a Muffalo is selected, a "Hunt" button appears; when a rock chunk is selected, a "Haul" button appears; etc.
Changes some of the game's panels and dialogs, including the Colonist panels, the Bills panel, the Growing panel and the Overview Work dialog. The panels are a consistent size and attempt to reduce the number of clicks it takes to accomplish certain tasks, where possible.
If you don't like a particular feature in the mod, turn it off in the Interface Options dialog which you can get to from the gameplay menu. Since a couple of features are not enabled by default, be sure to take a look at the options to see everything that's available.
See the changelog below for a full list of additions and changes.
Some features are better suited for larger window sizes, but if you're running in a smaller window, you can shut off the features that do not work as well.
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