EF-12 STAGE TEST 2 100% SUCCESS WITH ALL TEXTURES WORKING
I made 6 buildings in hexagon 2.5 and costum made the uv texture maps in cs5 so i can identify if any errors I use hex because i learned hex about a year ago. It's best use a program you know already when testing.Saved the images as a png not jpegs.Then saved 6 buildings as obj's and put them in softimage to set them in position that i wanted. After that select all 6 buildings then freeze scaling,rotation and transition you must do this after moving things around. FINALLY, i clone each building 3 times, which they use the same texture so thats good. FREEZE again save in crosswalk as .dae open it in blender because i have the ef-12 plugins in blender. DO NOT FREEZE IN BLENDER!! just adjust the emit 0 to 1 change your texture the way you want then save as ef-12 .dae