Elden Ring Bosses: A Game Design Discussion

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Elden Ring
Game:
Elden Ring (2022)
Category:
Discussion
Duration: 17:47
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Diving into the boss design of Elden Ring from Radahn to Malenia to Radagon. How has FromSoftware changed their design philosophy from Dark Souls and Bloodborne?

Bosses ranked are determined strictly through game mechanics and game design. The boss tier list is more subjective but the criticisms I have for each boss stands. Let me know if you want to see more game analysis or game critique videos. Part 3 of my maidenless run is coming soon.

Music from emphase's Hollow Knight remixes:
https://youtube.com/channel/UCcvkTctahrYOtCkNLHh7Vdg

Intro: 00:00
Elden Ring's Design Philosophy: 00:40
Melee Only/No Summons: 3:58
Crucible Knight: 4:45
Boss Types: 5:57
Starscourge Radahn: 6:26
Rhykard/Yhorm 2.0: 9:00
Fire Giant: 10:39
Malenia: 12:09
Radagon: 14:39
Elden Beast: 15:21
Others: 16:43







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Elden Ring Bosses: A Design Analysis
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