Elevator Action Death Parade Playthrough [1080p] [60 FPS]

Elevator Action Death Parade Playthrough [1080p] [60 FPS]

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Published on ● Video Link: https://www.youtube.com/watch?v=OGCUOb5qY18



Game:
Category:
Let's Play
Duration: 47:58
7,934 views
38


Elevator Action Death Parade playthrough using mouse and keyboard. This is a dry run using Jconfig (for controls) and Game Loader All RH 310 portable (for Bezel and optional portrait orientation without the use of NVIDIA Control Panel).

I was playing the game in Landscape orientation (Desktop rotation 0).

I used Jconfig 1.3 version for this game since I ran into some issue with the elevator door button using Jconfig version 1.8 (Perhaps it was from having 1.3 files being overwritten with the ones for 1.8 or something?). It seems that Jconfig is my only option for controls in EADP at this moment.

I had to use Windows 10 to record this with NVIDIA Share desktop capture. I also had to turn the status indicator off to prevent it from appearing in the video. For some reason in Windows 7, video would stop capturing sometime during the first stage of the game just like when I tried video capturing Haunted Museum at 1920x1080 fullscreen resolution after several minutes.

I tried hard to get this game running correctly with a lightgun using both Jconfig versions 1.3 and 1.8 and the mouse sensitivity 4 setting, but I have misaligned and bouncing crosshair issues (or whatever that is called) in-game. I actually did try portrait orientation in NVIDIA Control Panel with 720x1080 custom resolution and propping up my monitor in a "vertical fashion." I found out how to setup and calibrate my lightgun correctly in Windows in portrait mode as well. The only thing I would need to get EADP working right with my lightgun is some improvement to/alternative option in Jconfig or other alternative loader for lightgun control so that the gun calibration, etc. is accurate or close to accurate with my lightgun. I understand that this arcade game is meant to be played with an actual lightgun, not a mouse & keyboard. On the other hand, I didn't have a mouse pointer on-screen to help me aim and shoot. No cross-hair is used in EADP, so using the lightgun pointer would not be arcade accurate, but I'd might like to try that too to see if I could get a head-shot chain going with the lightgun, say the in-game shooting ever gets perfectly aligned with lightgun pointer & mouse pointer, but it probably won't be.







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