Elite Beat Agents (Nintendo DS) - Let's Play 1001 Games - Episode 448

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Get ready for the beats!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Elite Beat Agents
from https://en.wikipedia.org/wiki/Elite_Beat_Agents

Elite Beat Agents is a music video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console. It was first released in North America, and has since been released in Europe and South Korea. It is the spiritual sequel to Osu! Tatakae! Ouendan, a Japanese rhythm game released in 2005, sharing many common elements with it. Similar to Ouendan, the player taps and drags on indicated locations on the touch screen of the DS in time to the rhythm of the music to score points, while the upper screen shows comic-style scenes of the fictional "Elite Beat Agents" cheering on others in tough situations through their dance moves. The improvements made in this game were implemented in the Japanese game's sequel, Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2.

Elite Beat Agents was released under Nintendo's Touch! Generations label in North America, which markets games to audiences outside of the traditional gaming community. Though sales were not as high as expected, the game was well received by critics and merited several 2006 gaming awards.

Due to the surprisingly high import rate of Osu! Tatakae! Ouendan, Nintendo and iNiS began discussing the possibility of officially exporting the game to other regions. However, as Keiichi Yano, vice president of iNiS and director of the game explained in an interview with 1UP.com, selling the game at retail in Western markets would have been unfeasible due to the game's innate reliance on Japanese popular music and cultural references.[2] It was due to this fact that when Yano and iNiS began work on the North American version, the gakuran-wearing cheerleaders of Ouendan were removed and work began on a replacement. The first concepts were of a trio of dancers styled after the Village People; this was changed to a trio of government agents, using distinctly Western references such as the Ghostbusters, Blues Brothers, Men in Black and Austin Powers series for inspiration.[3] In addition, the concept of the Elite Beat Divas and Commander Kahn directing the Agents came from Charlie's Angels, while the phrase "Agents are go!" was derived from Thunderbirds and the NASA launch sequence.[3] During development, 1UP.com listed Ricky Martin's "Livin' la Vida Loca" as one of the game tracks,[4] but the song was not included in the final game release.[1]

In a 2016 interview, Yano stated that he would love to bring a sequel to Elite Beat Agents to a Nintendo platform, but the exact circumstances will depend on the capabilities of those platforms and how well the game fits to it.




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