Elite: Dangerous - Odyssey: How to quickly verify FSS Human Signal count

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Published on ● Video Link: https://www.youtube.com/watch?v=FJe-fXFqALo



Elite: Dangerous
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A little Elite: Dangerous - Odyssey guide on how to verify the number of Human locations shown in the Full System Scanner (FSS) against the Navigation Panel.
This method is used to easily locate Crashed Ships - see my video here for a full guide on locating Crashed Ships:
https://www.youtube.com/watch?v=ufWLCtovMbw

If planet is LANDABLE - CZ/Megaship/ Orbital Installations WILL show as Human Signals
If planet is NOT LANDABLE - CZ/Megaship/Installations WILL NOT show as Human Signals

Full list of signals:

Things that count as "Human" signals in FSS (Legacy/Horizons 4.0/Odyssey):

Conflict Zones
Fleet Carriers
Megaships
Capital Ships
Orbital Installations
Surface Installations
Crashed Ships (note "Crashed Ship" not "Crash Site")
Tourist beacons

Things that definitely DON'T count (Legacy/Horizons 4.0/Odyssey):

Orbital Stations (Orbis, Coriolis etc)
Resource Extraction Sites
Pirate Activity
Checkpoints
Listening Posts (appear as "Other" not "Human")

Additional Odyssey/Horizons 4.0 ONLY Signals that don't count - only appear after mapping planet:

Active Power Source
Artificial Structure
Crash Site (note "Crash Site" not "Crashed Ship")
Distress Beacon
Irregular Markers
Impact Site
Minor Wreckage
Nonhuman Signature
Surface Excavation







Tags:
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Slegnor
Elite Dangerous
Elite
SpaceSim
Space Simulation
odyssey



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