Emailed Question - Saving mod ramp in the level so it don't leave when level reloads

Published on ● Video Link: https://www.youtube.com/watch?v=71H61zUAarE



Duration: 10:39
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Save you 10 minutes and say pack as a prefab. ( I use the experimental )
Also I make sure that when I pack a mod, that it is a "clone" and not "the player" And with all mod prefabs, the mod needs to be installed or the level will crash loading. Developer mods are always installed. This is just for mods like custome ones you want to save like a wall you make that breaks in your levels freeroam. Maybe someone knows more about scenarios, but that is basically a level with mods wrapped in a package that goes in the mods. I thought they where made with flow graph editor but not sure. I only looked at that editor once or twice and decided to come back later when I learned more stuff elsewhere.