Emlyn Hughes International Soccer - Comparing The ZX Spectrum, C64, Amstrad And Amiga Versions

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Hey there and welcome to Let's Compare! On this episode I will be comparing various versions of the classic football game Emlyn Hughes International Soccer, from Audiogenic. I'd love it if you would let me know in the comments if you have played these versions of the game, and which one is your favourite.

Emlyn Hughes International Soccer (EHIS) is a soccer computer game first released in 1988 by Audiogenic Software Ltd.. The game is named after the popular English footballer Emlyn Hughes. It initially appeared on the Commodore 64, with other versions produced for the Amstrad CPC, ZX Spectrum, Atari ST and Amiga.

The game was programmed by Graham Blighe with additional coding by Michael McLean. Gameplay included arcade-style action and the management aspect of the sport. Critical response to the game was generally positive with accolades and high ratings from the industry magazines.

It debuted on Commodore 64, but versions were also developed for Amstrad, ZX Spectrum, Atari ST and Amiga as part of Audiogenic's general cross-platform strategy. Upon its release it was hailed by some as the most realistic football simulation ever made, and gathered enthusiastic reviews, in particular from ZZAP!64. The program was in the UK computer games charts for over three years following its release, and was still enjoying a small but enthusiastic cult following almost 20 years after its release.

Every version of the game was programmed by Graham Blighe and produced by Peter Calver, with graphics created by Andrew Calver, and playtesting by Jeremy Wellard (who later founded HB Studios); the strategy section was coded by Michael McLean (in later versions Terry Wiley). The music for the Commodore 64 version was written by Barry Leitch.

The inspiration for the game came from International Soccer, a highly successful cartridge game for the Commodore 64 that had been released by Commodore themselves in the early 1980s. Indeed, EHIS offered an optional mode in which the controls were deliberately limited, to simulate the restricted options available in the earlier game. This both provided an easy introduction and helped to emphasise the extent to which the controls had been enhanced.

At the time of its release EHIS faced heavy competition from titles such as Match Day II (1987), Kick Off (1989) and Microprose Soccer. However, what made EHIS different from the other games of its time was the fine balance between playability and simulation - it was not as slow as Match Day II, nor as reflex-driven as Kick Off and Sensible Soccer. As a result, the appeal of EHIS was strongest among those who preferred skillful, tactical football to frantic arcade action. Despite limited graphics, and a side view of the action (whereas Kick Off had recently introduced the bird's-eye perspective), EHIS held its own because of a powerful control system that gave the players unprecedented control over the game.

EHIS gameplay included the basic running, kicking, shooting style but also had advanced technique gameplay which added depth and realism to the game. For example; turning naturally involved changing direction of the joystick, but instead of coming to a halt straight away, the player would slow down, stop and start to run in the direction of the joystick.

EHIS advanced techniques included The '5-direction' option. This meant that you could pass and shoot up to 5 different directions from where your player is facing. This was achieved by holding the fire button and pushing the joystick at an angle from where your player is running and releasing the button. Other techniques include sidestepping, barging, heading, back heels, lobs, diving headers, sliding tackles and many other miscellaneous features.


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