Emperor: Battle For Dune - Ordos Mission 12 - Hard Difficulty

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Emperor: Battle For Dune - Ordos Mission 12 - Hard Difficulty No Commentary.

The territory ahead has been covertly monitored for signs of weakness: There are few signs, as yet. we have lost communication with our forward outposts. This may be inefficiency or enemy action. | As part| of your duties in this attack, you are to investigate this loss of contact Bring the outpost back on-line,


The player commands one of three Houses and must fight for control of the spice mélange on the planet Arrakis. The player harvests spice, builds a base, and trains units to destroy one or more enemies similar to the gameplay in previous real-time strategy titles produced by Westwood Studios. Battles begin with a black shroud obscuring unseen portions of the map, and a grey fog of war will gradually obscure portions of the map that are no longer within the sight of the player's units.

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