🐜Empires of the Undergrowth the first proper animal only RTS since Impossible Creatures!

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This is Empires of the Undergrowth an RTS about animals in combat for survival in a mix of gameplay between real time strategy, base building and colony management. You have several species of Ants to choose from and your colony will have to fight against everything from frogs to beetles, mantis creatures, spiders and even carnivorous plants in campaign, skirmish and many other custom gameplay modes.

⭐UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc

👓Game Previews: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

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Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.

🛒 Steam store link: https://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/

After the fantastic Impossible Creators game from all the way back in 2003 no one has even attempted a proper full RTS featuring solely animals in combat.

Here you have several species of Ants to choose from and your colony will have to fight against everything from frogs to beetles, mantis creatures, spiders and even carnivorous plants. Yes, you manage a full on colony in this game. Starting with the queen and scouts, you create workers and warriors from food hungry larva. You might be a bit surprised by the real time strategy tag and might have expected a management simulation out of this game, but no. My comparison to Impossible Creators was made specifically because this game really is an animal RTS.

You have an HQ, this being your ant queen which produces larvae out of which you gain new units, these being the mentioned workers and warriors. They collect resources from the environment, these being other animal larvae, dead adults and many other forms of food like seeds, nectar and fungus. They bring back and stockpile resources which then you use to build more spots for larvae, these acting as both your population cap extenders and production buildings for units.

So there is base building. You take up space in your base with food stockpile buildings, larvae hatching buildings and even speed busting buildings of sorts. These spots help your colony workforce and protectors travel faster to the furthest reaches of your insect realm. When you need more space to grow the colony you order workers to dig tunnels or rooms in the hexagonal landscape.

There is even tech research and upgrading of units, well… in this game it's more like biotech and speedy evolution but we will get to that. Now the one element that isn’t exactly RTS like is the way you order your units, groups of ants. Because in Empires of the Undergrowth you can not select units and give them direct move and attack orders but your queen can place pheromone markers, which are different for each unit group.

Once the marker is placed the ants which correspond to that particular pheromone marker will rush to the spot where it has been placed and do what they do best. Fight and collect food. You can customize these groups of ants somewhat with different orders chosen for the group. So this gives you more nuanced control over what they will do once they get to the designated marker.

When one ant dies, he is replaced back in the larvae hexagonal nest from which he was born with another just like him. If of course you have the food for it. You can upgrade these nests for a hefty sum of resources as well, saving up on space but still boating your insect units. One feature which is truly rare in RTS games is combat and expansion on multiple maps at the same time. Since your ant colony is underground the only way to go is up. So eventually your soldiers and workers get to the surface and now you have two battlefields to watch.

When it comes to playable modes, Empires of the Undergrowth doesn’t disappoint. You have the narrative-driven campaign mode with a very interesting twist on a lab experiment in progress, before which I would recommend playing the excellent tutorial. Then there is the classic RTS skirmish mode with maps and AI enemies to choose from, which also includes a freeplay mode. Here you can customize a game match down to every single detail this game has to offer. Be it map type, environmental factors, special creatures, victory conditions and dozens of other settings.

#Ants#RTS#gameplay




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