Floodland Gameplay in New Tide update 1.2 | A Post Apocalyptic Survival Builder with 8 new Clans
Floodland’s New Tide update is an overhaul of the entire game with many player requested features and upgrades : Steam link: https://bit.ly/3EMjqDH Including Eight new leaders and clans, New maps and starting island layouts, Three new laws, 20 new worldbuilding notes, 10 new events as well as a new building, the mushroom pickers hut.
⭐UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
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Chapters
0:00 New Tide game Update
1:10 Clans and Leaders
1:43 New starting layout
2:24 More Random Islands
2:59 Huge tech tree
3:40 Exploration & Lore
4:23 Environment question for us
4:41 Civilization & New Laws
5:18 An improved Ending
6:22 New & Better UI
7:03 Improved Events
7:26 Exploring the Flooded world
7:49 Relocating Clans
8:18 New Building
8:47 Even more updates
A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?
🛒 Steam store link: https://bit.ly/3EMjqDH
Warning, you may need to start a new playthrough to get the new content and fixes.
From out there among the drowned ruins of old comes word of eight new clans to be discovered. Four can be selected as a starter clan when you begin a new game and four are out there, surviving. Each represents a binding ideology that has kept them alive this far. Fronted by a leader who will express the clan's story and the different traits the clan possesses.
While the shape of the island you start on remains the same, it is not unchanged.
Four layouts are now available, which will spice each play through. Resources and important buildings will be distributed differently. Furthermore, when venturing out, you will discover new islands in the mix of those randomly generated with each play-through.
As your society develops you’ll encounter up to 10 new events. The decisions you make as leader will define how your fledgling community grows. Some of them offer some assuming twists to look out for.
Three new laws
With these extra laws you’ll be able to make the most of your community and focus their development towards your goals.
Quality of life changes:
Preferred clan mechanics in Study is now more intuitive
A maximum level of experience added
Clarified information in a few tooltips
Notifications rework to help players understand better what’s going on
More detailed information about citizens not working due to illness
Progress of work done in the building is not canceled during operation mode change
Many traits fixes
Fixes in throw-away resources mechanics
New features for modders - some simplifications and new options
Multiple fixes to certain tutorials not showing up properly
The Electrified modes of certain buildings now correctly affect the number of work posts
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