[EN] Cube 2: Sauerbraten - Map Modeling - Tutorial - Part 1
+++ Cube 2: Sauerbraten Map Editing Tutorial Map Modeling English +++
#tutorial #cube2 #mapping
=== Content ===
02:24 Create new maps, save maps, load maps
08:54 Changing game modes (ffa, coop edit, single player)
13:41 The edit grid and basic geometry changing
16:23 Moving Geometry
18:36 Resize the edit gird
20:06 Copy, Paste, Flip/Mirror, Rotate geometry and the grid origin
25:44 Modify Edges or how to make the cubes less cubic
29:05 Outlines and Wireframe
29:59 Optimizing map geometry
31:06 Height maps or how to make valleys and hills easily
37:11 Height map brushes and smoothing
40:41 Stairs and Ladders
50:50 Teleport and flight speed in edit mode
53:32 PVS Culling (precomputed visibility culling system) or what part of the map can not be seen from another part of the map at all
01:01:52 Caves via height maps
1:03:13 Demo of various techniques used in the map Xenon
Tutorial files can be found here:
https://gitlab.com/z-ray-entertainment/cube-2-sauerbraten-tutorial-en
=== Infos ===
Game : Cube 2: Sauerbraten
Publisher : Cube Dev Team
Developer: Cube Dev Team
Webpage: http://sauerbraten.org/
=== Rig used in this video ===
OS: openSUSE Tumbleweed (Linux)
RAM: 16 GB Corsair Vengance DDR-4
GPU: 2x Palit GeForce GTX 1080 Dual OC
CPU: AMD Ryzen 7 1800X
Mainboard: MSI X370 SLI PLUS
=== Software ===
Recorder: OBS Studio
Videoeditor: Kdenlive
Audiorecorder: Audacity
Conky: Hardware monitor
=== Z-Ray ===
Twitch: https://www.twitch.tv/CouchRebellen
Twitter: https://twitter.com/ZRayEntertains
Webseite: http://z-ray.de
Patreon: https://www.patreon.com/zrayentertainment
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